
//==============================================================================
// Hermes_anim.txt
//==============================================================================





//==============================================================================
define heavenlightout
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define godglowout
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Arkantos god glow Out
      }
   }
}

//==============================================================================
define godlightout
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Arkantos god light Out
      }
   }
}

//==============================================================================
define Streakout
{
   set hotspot
   {
      version
      {
         VisualParticle SFX G Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define Streak
{
   set hotspot
   {
      version
      {
         VisualParticle SFX G Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define godglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Arkantos god glow
      }
   }
}

//==============================================================================
define godlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Arkantos god light
      }
   }
}

//==============================================================================
define Scepter
{
   set hotspot
   {
      version
      {
         Visual Special E Priest Staff
      }
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
	   set hotspot
	   {
	      version
	      {
				Visual Infantry X Swordman_IdleA
				ReplaceTexture Infantry X Swordsman Iron/Hermes
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
	      }
	   }
      set hotspot
	   {
	      version
	      {
				Visual Infantry X Swordman_IdleA
				ReplaceTexture Infantry X Swordsman Iron/Hermes
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry X Swordman_IdleA
				ReplaceTexture Infantry X Swordsman Iron/Hermes
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry X Swordman_IdleA
				ReplaceTexture Infantry X Swordsman Iron/Hermes
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
	      }
	   }
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry X Swordman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.25 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
								ReplaceTexture Infantry X Swordsman Iron/Hermes
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry X Swordman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.25 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
								ReplaceTexture Infantry X Swordsman Iron/Hermes
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry X Swordman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.00 true   
            tag FootstepRight 0.40 true   
//-- end auto generated section
								ReplaceTexture Infantry X Swordsman Iron/Hermes
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry X Swordman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.00 true   
            tag FootstepRight 0.40 true   
//-- end auto generated section
								ReplaceTexture Infantry X Swordsman Iron/Hermes
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry X Swordman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Hermes
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
         }
			version
         {
				Visual Infantry X Swordman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.47 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Hermes
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry X Swordman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Hermes
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
         }
			version
         {
				Visual Infantry X Swordman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.47 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Hermes
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry X Swordman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Hermes
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
         }
			version
         {
				Visual Infantry X Swordman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.47 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Hermes
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry X Swordman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Hermes
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
         }
			version
         {
				Visual Infantry X Swordman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.47 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Hermes
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot 
		{
			version
			{
				Visualnone Jimmy
				Connect hotspot Streakout hotspot				
				Connect hotspot heavenLightout hotspot
				Connect hotspot godglowout hotspot
				Connect hotspot godlightout hotspot
			}
		}
	}
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
	   set hotspot
	   {
	      version
	      {
				Visual Infantry X Swordman_boredA
				ReplaceTexture Infantry X Swordsman Iron/Hermes
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry X Swordman_boredA
				ReplaceTexture Infantry X Swordsman Iron/Hermes
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry X Swordman_boredA
				ReplaceTexture Infantry X Swordsman Iron/Hermes
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry X Swordman_boredA
				ReplaceTexture Infantry X Swordsman Iron/Hermes
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
	      }
	   }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			set hotspot 
			{
				version
				{
					Visual Infantry X Swordman_IdleA
				ReplaceTexture Infantry X Swordsman Iron/Hermes
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
					Connect hotspot Streak hotspot			
					Connect hotspot heavenLight hotspot
					Connect hotspot godglow hotspot
					Connect hotspot godlight hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot 
			{
				version
				{
					Visual Infantry X Swordman_IdleA
				ReplaceTexture Infantry X Swordsman Iron/Hermes
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
					Connect hotspot Streak hotspot			
					Connect hotspot heavenLight hotspot
					Connect hotspot godglow hotspot
					Connect hotspot godlight hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry X Swordman_FlailA
				ReplaceTexture Infantry X Swordsman Iron/Hermes
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry X Swordman_FlailA
				ReplaceTexture Infantry X Swordsman Iron/Hermes
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry X Swordman_FlailA
				ReplaceTexture Infantry X Swordsman Iron/Hermes
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry X Swordman_FlailA
				ReplaceTexture Infantry X Swordsman Iron/Hermes
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
         }
      }
   }
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
      set hotspot
      {
         name infantryxswordman_runA
         version
         {
            Visual infantryxswordman_runA
         }
		}
		set hotspot
      {
         name infantryxswordman_x02wherearewe
         version
         {
            Visual infantry x swordman_x02wherearewe
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
         }
		}
		set hotspot
      {
         name infantryxswordman_talk1sec
         version
         {
            Visual infantry x swordman_talk1sec
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
         }
		}
		set hotspot
      {
         name infantryxswordman_talk2sec
         version
         {
            Visual infantry x swordman_talk2sec
				Connect FRONTABDOMEN heroglow hotspot
					connect RightHand Scepter hotspot
         }
		}
	}
}
